There Are 4 Spawn Section Of Companions: companiongauss, companionmp5, companionak74, And companionsig550. Using The Squad Spawn Function, ALWAYS Creates A Single Instance Of Each One Of The 4 Spawn Sections - The companiongauss Has Less Inventory Items. The Other 3 companions Have Minimal Inventory. You Can Trade With All. S.T.A.L.K.E.R.: Call of Pripyat, official site of FPS computer game from GSC Game World. For S.T.A.L.K.E.R.: Call of Pripyat on the PC, a GameFAQs message board topic titled 'console command for an item'.
Available Regions for Activation
Here is a list of items: 1 Food 2 Resistance Drugs 3 Medical Drugs 4 Weapons Accessories 5 Standard-issued Items 6 Event/Miscellanious Items 7 Cut Items 8 See also Bread Diet Sausage Tourist's Delight Anti-rad Energy drink Vodka Antidote Psy-block Radioprotectant Medkit Army Medkit Scientific Medkit Bandage Vinca Hercules Anabiotics GP-25 Kostyer Grenade Launcher M203 Grenade Launcher PSO-1.
- Afghanistan
- Algeria
- American Samoa
- Angola
- Anguilla
- Antarctica
- Antigua & Barbuda
- Aruba
- Australia
- Bahamas
- Bahrain
- Bangladesh
- Barbados
- Belize
- Benin
- Bermuda
- Bhutan
- Botswana
- Bouvet Island
- British Indian Ocean Territory
- British Virgin Islands
- Brunei
- Burkina Faso
- Burundi
- Cambodia
- Cameroon
- Canada
- Cape Verde
- Caribbean Netherlands
- Cayman Islands
- Central African Republic
- Chad
- China
- Christmas Island
- Cocos (Keeling) Islands
- Comoros
- Congo - Brazzaville
- Congo - Kinshasa
- Cook Islands
- Costa Rica
- Côte d’Ivoire
- Cuba
- Curaçao
- Djibouti
- Dominica
- Dominican Republic
- Egypt
- El Salvador
- Equatorial Guinea
- Eritrea
- Ethiopia
- Faroe Islands
- Fiji
- French Polynesia
- French Southern Territories
- Gabon
- Gambia
- Ghana
- Gibraltar
- Grenada
- Guadeloupe
- Guam
- Guatemala
- Guernsey
- Guinea
- Guinea-Bissau
- Haiti
- Heard & McDonald Islands
- Honduras
- Hong Kong SAR China
- India
- Indonesia
- Iran
- Iraq
- Ireland
- Isle of Man
- Israel
- Jamaica
- Japan
- Jersey
- Jordan
- Kazakhstan
- Kenya
- Kiribati
- Kuwait
- Kyrgyzstan
- Laos
- Lebanon
- Lesotho
- Liberia
- Libya
- Macau SAR China
- Madagascar
- Malawi
- Malaysia
- Maldives
- Mali
- Marshall Islands
- Martinique
- Mauritania
- Mauritius
- Mayotte
- Mexico
- Micronesia
- Mongolia
- Montserrat
- Morocco
- Mozambique
- Myanmar (Burma)
- Namibia
- Nauru
- Nepal
- New Caledonia
- New Zealand
- Nicaragua
- Niger
- Nigeria
- Niue
- Norfolk Island
- North Korea
- Northern Mariana Islands
- Oman
- Pakistan
- Palau
- Palestinian Territories
- Panama
- Papua New Guinea
- Philippines
- Pitcairn Islands
- Puerto Rico
- Qatar
- Réunion
- Russia
- Rwanda
- Saint Martin
- Samoa
- São Tomé & Príncipe
- Saudi Arabia
- Senegal
- Seychelles
- Sierra Leone
- Singapore
- Solomon Islands
- Somalia
- South Africa
- South Korea
- South Sudan
- Sri Lanka
- St. Barthélemy
- St. Helena
- St. Kitts & Nevis
- St. Lucia
- St. Martin
- St. Pierre & Miquelon
- St. Vincent & Grenadines
- Sudan
- Svalbard & Jan Mayen
- Swaziland
- Syria
- Taiwan
- Tajikistan
- Tanzania
- Thailand
- Timor-Leste
- Togo
- Tokelau
- Tonga
- Trinidad & Tobago
- Tunisia
- Turkmenistan
- Turks & Caicos Islands
- Tuvalu
- U.S. Outlying Islands
- U.S. Virgin Islands
- Uganda
- United Arab Emirates
- United States
- Uzbekistan
- Vanuatu
- Vietnam
- Wallis & Futuna
- Western Sahara
- Yemen
- Zambia
- Zimbabwe
About the game
With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl.
S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called 'Zone' is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.
Highlights
- One of the first DirectX11 games.
- Story begins where S.T.A.L.K.E.R.: Shadow of Chernobyl has ended.
- Photorealistic exclusion Zone : All locations are recreated by their true-to-life prototypes based on photographs.
- New exciting storyline with a number of unique characters.
- Extended system of handmade side quests.
- New monsters: Chimera and Burer. New behavior and abilities for all monsters.
- New A-Life system, created using the players’ best-liked elements of the first two games in series.
- Emissions considerably influence the world of the Zone.
- Sleep function added into the game.
- New player’s interface.
- Possibility to continue the game after completion in a free play mode.
- Up to 32 players can compete in the multiplayer part. Four different play modes and a countless amount of maps are available.
System Requirements
Minimum
- OS:Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
- Storage:6 GB
- Processor:Intel Pentium 4 a 2.2 GHz / AMD Athlon XP 2200+
- Memory:768 MB
- Graphics:nVidia GeForce 5900 128 MB / AMD Radeon 9600 XT 128 MB
- DirectX:9
Recommended
- OS:Microsoft® Windows® XP/Vista (SP1)
- Storage:10 GB
- Processor:Intel Core 2 Duo E6400 / AMD 64 X2 4200+
- Memory:2 GB
- Graphics:256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
- DirectX:9
©bitComposer Games GmbH, 2009. Developed by GSC Game World. “ S.T.A.L.K.E.R.”, “S.T.A.L.K.E.R.: Call of Prypiat” are trademarks of Transavision Ltd. © 2009 Transavision Ltd. All other trademarks are the property of their respective owners and used under license- All rights reserved.
- Release date:2020-02-11
- Developer: GSC Game World
- Publisher: GSC Game World
Game Mode
- Single-player
Language
German |
---|
English |
Spanish |
French |
Italian |
Polish |
Russian |
From Mod Wiki
Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.
How To Spawn Items In Stalker Call Of Pripyat
Derjyn 23:27, 17 June 2008 (EEST)
Commands
Command | Explanation |
---|---|
_preset [Minimum, Low, Default, High, Extreme] | Sets quality preset (same as in-game options). |
ai_use_torch_dynamic_lights [0, 1] | Toggles NPC flashlights. |
beclient [TODO] | TODO |
bemsg [TODO] | TODO |
beserver [TODO] | TODO |
bind [action, key] | Binds an action to a particular primary key. |
bind_console [TODO] | TODO |
bind_list [no arguments] | Lists current key bindings. |
bind_sec [action, key] | Binds an action to a secondary key. |
cam_inert [0.000, 1.000] | Controls camera inertia. |
cam_slide_inert [0.000, 1.000] | TODO |
cdkey [TODO] | TODO |
cfg_load [filename.ltx] | Loads a configuration file with the specified name from the same directory as User.ltx. |
cfg_save [filename.ltx] | Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. |
chat [TODO] | TODO |
check_for_updates [TODO] | TODO |
cl_cod_pickup_mode [0, 1] | |
cl_dynamiccrosshair [0, 1] | Toggles in-game dynamic crosshair. |
cl_voteno [TODO] | TODO |
cl_votestart [TODO] | TODO |
cl_voteyes [TODO] | TODO |
clear_log [no arguments] | Clears the console log. |
demo_play [demoname] | Plays back a pre-recorded timedemo. |
demo_record [demoname] | Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name] |
disconnect [no arguments] | Exists current game to main menu. |
dump_open_files [TODO] | TODO |
dump_resources [TODO] | TODO |
flush [no arguments] | Creates log of actions under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOClogs directory. |
g_always_run [0, 1] | Toggles always run/always walk. |
g_autopickup [0, 1] | TODO |
g_backrun [0, 1] | TODO |
g_corpsenum [0, 100] | TODO |
g_eventdelay [0, 1000] | TODO |
g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) | Sets difficulty level. |
g_kill [no arguments] | Player kill/suicide. |
g_restart [TODO] | TODO |
g_restart_fast [TODO] | TODO |
g_swapteams [TODO] | Swap team for artefacthunt game. |
get_server_address [no arguments] | Lists server's IP address. |
help [no arguments] | Lists all console commands. |
hud_crosshair [0, 1] | Toggles in-game crosshair. |
hud_crosshair_dist [0, 1] | Toggles in-game crosshair target distance display. |
hud_info [0, 1] | Toggles hud elements. |
hud_weapon [0, 1] | Toggles in-game weapon display. |
list_actions [no arguments] | Lists all bindable character actions. |
load [savename] | Loads the saved game with the name specified. |
load_last_save [no arguments] | Loads last saved game |
main_menu [no arguments] | Takes you straight to the game's main menu screen. |
mm_mm_net_srv_dedicated [0, 1] | TODO |
mm_net_con_publicserver [0, 1] | TODO |
mm_net_con_spectator [1, 32] | |
mm_net_con_spectator_on [0, 1] | |
mm_net_filter_battleye [TODO] | TODO |
mm_net_filter_empty [0, 1] | TODO |
mm_net_filter_full [0, 1] | TODO |
mm_net_filter_listen [0, 1] | TODO |
mm_net_filter_pass [0, 1] | TODO |
mm_net_filter_wo_ff [0, 1] | TODO |
mm_net_filter_wo_pass [0, 1] | TODO |
mm_net_player_name [string] | TODO |
mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt] | |
mm_net_srv_maxplayers [2, 32] | TODO |
mm_net_srv_name [string] | TODO |
mm_net_srv_reinforcement_type [0, 2] | TODO |
mm_net_use_battleye [TODO] | TODO |
mm_net_weather_rateofchange [0.000, 100.000] | TODO |
mouse_invert [0, 1] | Toggles mouse inversion. |
mouse_sens [0.050, 0.6000] | Sets mouse sensitivity. |
name [string] | Sets your player name. |
net_cl_clearstats [TODO] | TODO |
net_cl_icurvesize [0, 2000] | TODO |
net_cl_icurvetype [0, 2] | TODO |
net_cl_interpolation [ | 1.000, 1.000] - TODO |
net_cl_log_data [0, 1] | TODO |
net_cl_resync [TODO] | TODO |
net_compressor_enabled [TODO] | TODO |
net_compressor_gather_stats [TODO] | TODO |
net_compressor_status [TODO] | TODO |
net_dbg_dump_ export_obj [0, 1] | TODO |
net_dbg_dump_import_obj [0, 1] | TODO |
net_dbg_dump_update_read [0, 1] | TODO |
net_dbg_dump_update_write [0, 1] | TODO |
net_cl_update_rate [1, 100] | TODO |
net_dedicated_sleep [0, 64] | TODO |
net_sv_clearstats | |
net_sv_gpmode [0, 2] | TODO |
net_sv_log_data [0, 1] | TODO |
net_sv_pending_lim [0 ,10] | TODO |
net_sv_update_rate [1, 100] | TODO |
ph_frequency | |
ph_iterations [15, 50] | TODO |
quit | Exits game to Desktop. |
r1_dlights [on,off] | Toggles dynamic lights, only impacts on torchlight. |
r1_dlights_clip [10.000, 150.000] | Sets dynamic light clip range. |
r1_glows_per_frame [2, 32] | Controls maximum number of light sources. |
r1_lmodel_lerp [0.000, 0.333] | Controls the Linear Interpolation of lighting. |
r1_pps_u [ | 1.000,1.000] - Controls Per Pixel Shader functionality. |
r1_pps_v [ | 1.000,1.000] - Controls Per Pixel Shader functionality. |
r1_ssa_lod_a [16.000,96.000] | Controls Level of Detail in game world. |
r1_ssa_lod_b [16.000,64.000] | Controls Level of Detail in game world. |
r1_tf_mipbias [ | 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity. |
r2_aa [0, 1] | Toggles fake Antialiasing blur effect. |
r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | Controls extent of fake AA. |
r2_aa_kernel [0.300, 0.700] | Controls overall blurriness of fake AA. |
r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | More precisely controls bluriness of fake AA. |
r2_allow_r1_light [0, 1] | Allows DX8 lighting under DX9 lighting model. |
r2_gi [0, 1] | Toggles Global Illumination. |
r2_gi_clip [0.000, 0.100] | Controls Global Illumination clip distance. |
r2_gi_depth [1, 5] | Controls Global Illumination shadow depth. |
r2_gi_photons [8, 256] | Controls Global Illumination effect. |
r2_gi_refl [0.001, 0.990] | Controls Global Illumination reflectivity. |
r2_gloss_factor [0.000, 10.000] | Sets level of Specularity/gloss of objects. |
r2_ls_bloom_fast [0, 1] | Toggles enhanced bloom effect. |
r2_ls_bloom_kernel_b [0.010, 1.000] | Determines level of haze from HDR/bloom effect. |
r2_ls_bloom_kernel_g [1.000, 7.000] | TODO |
r2_ls_bloom_kernel_scale [0.500, 2.000] | TODO |
r2_ls_bloom_speed [0.000, 100.000] | TODO |
r2_ls_bloom_threshold [0.000, 1.000] | Controls overall level of the lighting effect used. |
r2_ls_depth_bias [ | 0.500, 0.500] - Controls how far visible light sources shine. |
r2_ls_depth_scale [0.500, 1.500] | Controls the impact of lighting on shadows. |
r2_ls_dsm_kernel [0.100, 3.000] | TODO |
r2_ls_psm_kernel [0.100, 3.000] | TODO |
r2_ls_squality [0.500, 1.000] | Sets Shadow quality. |
r2_ls_ssm_kernel [0.500, 1.000] | TODO |
r2_mblur [0.000, 1.000] | Controls Motion Blur effect. Only works if -mblur switch is also enabled. |
r2_parallax_h [0.000, 0.500] | Controls Parallax Mapping which affects texture surface depth. |
r2_slight_fade [0.020, 2.000] | TODO |
r2_ssa_lod_a [16.000, 96.000] | Controls level of detail in game world. |
r2_ssa_lod_b [32.000,64.000] | Controls level of detail in game world. |
r2_sun [0, 1] | Toggles sun lighting/shadows. |
r2_sun_depth_far_bias [ | 0.500, 0.500] - TODO |
r2_sun_depth_far_scale [0.500, 1.500] | TODO |
r2_sun_depth_near_bias [ | 0.500, 0.500] - TODO |
r2_sun_depth_near_scale [0.500, 1.500] | TODO |
r2_sun_details [0, 1] | Toggles shadows on grass/shrubbery. |
r2_sun_focus [0, 1] | TODO |
r2_sun_lumscale [ | 1.000, 3.000] - Sets sun brightness level. |
r2_sun_lumscale_amb [0.000, 3.000] | Sets ambient light level. |
r2_sun_lumscale_hemi [0.000, 3.000] | Sets hemisphere light level. |
r2_sun_near [1.000, 50.000] | TODO |
r2_sun_near_border [0.500, 1.000] | TODO |
r2_sun_tsm [on, off] | TODO |
r2_sun_tsm_bias [ | 0.500, 0.500] - TODO |
r2_sun_tsm_proj [0.001, 0.800] | TODO |
r2_tf_mipbias [ | 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity. |
r2_tonemap [0, 1] | Toggles tone mapping effect for HDR lighting. |
r2_tonemap_adaptation [0.010, 10.000] | TODO |
r2_tonemap_amount [0.000, 1.000] | TODO |
r2_tonemap_lowlum [0.000, 1.000] | Controls effect of tone mapping on darker areas. |
r2_tonemap_middlegray [0.000, 2.000] | Controls overall look of HDR effect. |
r2_wait_sleep [0, 1] | TODO |
r2_zfill [0, 1] | TODO |
r2_zfill_depth [0.001 0.500] | TODO |
r2em [0.000, 4.000] | TODO |
r__detail_density [0.200, 0.600] | Sets grass density level. |
r__geometry_lod [0.100, 1.200] | Sets objects detail level. |
r__supersample [1, 4] | Sets antialiasing level. |
r__tf_aniso [1, 16] | Sets anisotropic filtering level. |
ra [no arguments] | TODO |
renderer [renderer_r1, renderer_r2a, renderer_r2] | Sets rendering system. |
rs_c_brightness [0.500, 1.500] | Sets brightness level. |
rs_c_contrast [0.500, 1.500] | Sets contrast level. |
rs_c_gamma [0.500, 1.500] | Sets gamma level. |
rs_fullscreen [0, 1] | Toggles fullscreen/windowed mode. |
rs_refresh_60hz [0, 1] | Toglles 60Hz Frequency option. |
rs_stats [0, 1] | Toggles display of game engine statistics, including FPS. |
rs_v_sync [0, 1] | Toggles vertical sync. |
rs_vis_distance [0.400, 1.500] | Sets vision distance. |
save [savename] | Saves the current game under the name specified (default is quicksave). |
screenshot [1] | Saves a JPG screenshot under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOCscreenshots directory. |
snd_acceleration [0, 1] | Toggles hardware sound acceleration. |
snd_cache_size [4, 32] | Sets size of sound cache. |
snd_efx [0, 1] | Toggles Sound Effects on or off. |
snd_restart [no arguments] | Restarts the sound engine; should be used after altering any snd_ variables. |
snd_targets [4, 32] | Sets the number of channels for audio. |
snd_volume_eff [0.000, 1.000] | Sets sound FX volume level. |
snd_volume_music [0.000, 1.000] | Sets music volume level. |
start [TODO] | TODO |
stat_memory [no arguments] | Toggles the display of memory-related statistics for the game engine. |
sv_addmap [TODO] | TODO |
sv_anomalies_enabled [0, 1] | TODO |
sv_anomalies_length [0, 180] | TODO |
sv_artefect_respawn_delta [0, 600] | TODO |
sv_artefact_spawn_force [0, 1] | TODO |
sv_artefact_stay_time [0, 180] | TODO |
sv_artefacts_count [1, 100] | TODO |
sv_auto_team_balance [0, 1] | TODO |
sv_auto_team_swap [0, 1] | TODO |
sv_banplayer [TODO] | TODO |
sv_banplayer_id [TODO] | TODO |
sv_banplayer_ip [TODO] | TODO |
sv_bearercantsprint [0, 1] | TODO |
sv_changegametype [TODO] | TODO |
sv_changelevel [TODO] | TODO |
sv_changelevelgametype [TODO] | TODO |
sv_client_reconnect_time [0, 60] | TODO |
sv_console_update_rate [1, 100] | TODO |
sv_dedicated_server_update_rate [1, 1000] | TODO |
sv_dmgblockindicator [0, 1] | TODO |
sv_dmgblocktime [0, 600] | TODO |
sv_dump_online_statistics [no arguments] | TODO |
sv_dump_online_statistics_period [no arguments] | TODO |
sv_forcerespawn [0, 3600] | TODO |
sv_fraglimit [0, 100] | TODO |
sv_friendly_indicators [0, 1] | TODO |
sv_friendly_names [0, 1] | TODO |
sv_friendlyfire [0.000, 2.000] | TODO |
sv_hail_to_winner_time [0, 60] | TODO |
sv_kick [name] | Kick player by name. |
sv_listmaps [id] | Kick player by id. |
sv_listplayers [TODO] | TODO |
sv_listplayers_banned [TODO] | TODO |
sv_max_ping_limit [1, 2000] | TODO |
sv_nextanomalyset [TODO] | TODO |
sv_nextmap [TODO] | TODO |
sv_pda_hunt [0, 1] | TODO |
sv_prevmap [TODO] | TODO |
sv_reinforcement_time [ | 1, 3600] - TODO |
sv_remove_corpse [ | 1, 1] - TODO |
sv_remove_weapon [ | 1,1] |
sv_return_to_base [TODO] | TODO |
sv_returnplayers [0, 1] | TODO |
sv_rpoint_freeze_time [0, 60000] | TODO |
sv_setenvtime [TODO] | TODO |
sv_setweather [TODO] | TODO |
sv_shieldedbases [0, 1] | TODO |
sv_spectr_firsteye [0, 1] | TODO |
sv_spectr_freefly [0, 1] | TODO |
sv_spectr_freelook [0, 1] | TODO |
sv_spectr_lookat [0, 1] | TODO |
sv_spectr_teamcamera [0, 1] | TODO |
sv_startteammoney [TODO] | TODO |
sv_satistic_collect [0, 1] | TODO |
sv_statistic_save [TODO] | TODO |
sv_statistic_save_auto [0, 1] | TODO |
sv_status [TODO] | TODO |
sv_teamkill_limit [0, 100] | TODO |
sv_teamkill_punish [0, 1] | TODO |
sv_timelimit [0, 180] | TODO |
sv_unbanplayer_ip [TODO] | TODO |
sv_vote_enabled [0, 1] | TODO |
sv_vote_participants [0, 1] | TODO |
sv_vote_quota [0.000, 1.000] | TODO |
sv_vote_time [0.500, 10.000] | TODO |
sv_votestop [TODO] | TODO |
sv_warm_up [0, 3600] | TODO |
texture_lod [0,4] | Sets texture level of detail level. |
unbind [action] | Unbinds any primary keys from the specified action. |
unbind_console [TODO] | TODO |
unbind_sec [action] | Unbinds any secondary keys from the specified action. |
unbindall | Unbinds all keys from all actions. |
vid_mode [WxH] | Same as in-game Resolution option. |
vid_restart | Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. |