For more general role-playing mod recommendations, you can check this guide. Skills, Race, and Birthsign. The main attributes of the Battlemage are Intelligence and Strength. The Battlemage's skills improve mostly Willpower and Intelligence (3 skills each), followed by Strength (weapon skills). There isn't one race that stands out to be honest. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. There are two key mods you want. The first is Morrowind Code Patch, which tinkers with the main executable to clear out some ancient bugs, overcome old RAM caps and improve mod support. Download it, stick it in your Morrowind install directory, run it, press Apply, forget about it. Oblivion's style for one reason; you're actually penalized in the form of less armor/enchantment slots for choosing a beast race in Morrowind. Also, Morrowind is so far the odd-man-out when it comes to how the beast races were designed, in all the other games, they followed a more-or-less human bodyplan. Good news is mods are super easy to edit and it's even easier to just delete a mod's alterations to things to restore them to vanilla and there's no Right Way To Play so you can just, spend 30 minutes with a spreadsheet and make Morrowind whatever you want.
Skill: Unarmored |
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Governing Attribute: Speed |
Specialization: Magic |
Increase: Hit By Opponent: +1.0 |
The Unarmored skill lets one avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows. Those versed in this skill are better defended while wearing no armor (see Bugs).
Character Creation[edit]
The following races receive bonuses to their Unarmored skill:
- +5 bonus: Argonian
The following classes have Unarmored as a Major skill:
- Acrobat, Monk
The following classes have Unarmored as a Minor skill:
- Agent, Archer, Barbarian, Healer, Mage, Nightblade, Scout, Witchhunter
Trainers[edit]
The Master Trainer of Unarmored is Khargol gro-Boguk at the Vacant Tower in Dagon Fel. The only other notable trainer is Caius Cosades at his house in Balmora (up to 70). | Books[edit]The following books will increase your Unarmored skill: |
Factions[edit]
The following factions include Unarmored as one of their favored skills:
Notes[edit]
- When mastered, unarmored gives an armor rating of 65. This is significantly less than what equal skill in light, medium or heavy armor can give while wearing a good set of armor. You don't need to worry about encumbrance or armor condition, but since armor can be worn with clothes (except for gloves and shoes), you will have less equipment available for enchanting. All in all, this is not the greatest skill for a power gamer, but remains useful as backup or for someone who likes to stay partially naked.
- Consider raising your Unarmored Skill above 100 with some constant effect enchantments of Fortify Skill, to reach a much higher AR. This is because the armor rating for Unarmored is Unarmored skill level2 × 0.0065 for each body part, and thus fortifying Unarmored to 200 (100 point spell from the basic max of 100) results in an armor rating of 260, comparable to Daedric.
- It may be advantageous to train your Unarmored skill if you are playing as a Beast race (especially Argonians, as they are the only race that receives a bonus to the Unarmored skill), since they are restricted from wearing a full faced helmet or boots.
Bugs[edit]
- Also worth noting is that the unarmored skill has no effect unless you are wearing at least one piece of armor. If you are completely unarmored, the game treats your armor rating as zero, not the value that is shown in the inventory window. Bound Gloves for example would work to counter the bug.
- This bug is fixed by the Morrowind Code Patch.
- This bug appears to only affect the player character, not unarmored NPCs, including followers.
Morrowind Race Mods
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