Diablo 2 Act 2 Quests

  1. Diablo 2 Act 2 Quest 3
  2. Diablo 2 Act 2 Quests 2
  3. Diablo 2 Act 2 Quest 4

Quest Related Areas/Monsters: Speak to NPCs for Quest Assignments Waypoint: Yes Caves/Additional Zones: None: Harem. Levels: 2 Quest Related Areas/Monsters: None Waypoint: No Caves/Additional Zones: None: The Palace Cellar. Levels: 3 Quest Related Areas/Monsters: None Waypoint: Yes (on Level 1) Caves/Additional Zones: None: Arcane Sanctuary.

Locations in Diablo II are among the most memorable in video games. Most of us have memories of the path to Baal and his throne room, of the temple entrance where Pindleskin guards, of the center of Chaos Sanctuary where Diablo appears, and more. We all know that The Pit is the best place to find white and socketable items, and that the Forgotten Tower is the best hunting ground for good runes.

These locations are memorable because they are farming locations, and Diablo II, being the best loot-based game, has plenty of them.

Quests

Diablo II uses the concepts of Area and Area Levels for its locations.

Locations in Diablo II are among the most memorable in video games. Most of us have memories of the path to Baal and his throne room, of the temple entrance where Pindleskin guards, of the center of Chaos Sanctuary where Diablo appears, and more. We all know that The Pit is the best place to find white and socketable items, and that the. Diablo II quests Act I — Den of Evil. Sisters' Burial Grounds. Search for Cain. The Forgotten Tower. Tools of the Trade. Sisters to the Slaughter Act II — Radament's Lair. Horadric Staff. Tainted Sun. Arcane Sanctuary. The Summoner. Seven Tombs. If you want to leave Vlad a tip for writing this Diablo 3 guide you can do so here. Home Games Diablo 3 Act II Once you arrive in the Hidden Camp, explore the town a little then talk to Leah to continue the story. Diablo II is divided into four acts, with one more added in the expansion, Lord of Destruction. The acts serve as chapters for the game, each act telling a specific part of the story. Within these acts there are different people, monsters and quests, as well as different landscape and music.

Concept of Areas

Most of the areas in Diablo II are randomly generated. For example, if you change your game mode, say from Hell to Nightmare, and revisit an area, it will have a different layout. Hence, some players who would like to farm an area, say the Forgotten Tower, will keep on reloading the layout until they get the best one that takes the least distance to reach the Countess.

However, several of the famous farming locations are fixed. Some good examples are Chaos Sanctuary, Andariel's floor, Baals' floor, Mephisto's floor, and more.

Some areas have waypoints, and some don't have. These areas without waypoints can typically be found located within another area. For example, the Ancient Tunnels can be found in Lost City. There are some areas though that are located in another area, though both of them don't have waypoints. For example, The Pit can be found in Tamoe Highland, an area that does not also have a waypoint. They are typically harder to reach for farming unless a different path is available for accessing them. The Pit can be reached by the Outer Cloister, which has a waypoint.

Concept of Area Levels

The main reason some areas are good farming locations has to do with the concept of Area Level. An area level is a hidden attribute attached to a location in Diablo II that determines various things like item drops - their kind and quality.

For example, if you are hunting for a Skiller Grand Charm, you need to know that they can only be found from the Great Marsh area, in Nightmare mode, and onwards. You will not be able to find this loot elsewhere.

How it works:

Diablo 2 Act 2 Quests

- A Skiller Grand Charm is an item with an ilvl of 50+
- It can only drop from monsters with mlvl of 50+
- This monster can only appear in a location with area level of 50+

In summary:

Item level is determined by Area level.

Area and Area Level Game Mechanics

  • Area Level mechanics only work in Nightmare and Hell, and not in Normal
  • Monster level is identical to the area level unless the monster is a Boss monster
    • All non-boss monsters in the same area have the same level
  • Boss monsters will always have their own monster level, regardless of the area
    • Act Bosses
      • Andariel
      • Duriel
      • Mephisto
      • Diablo
      • Baal
    • Ubers
      • Uber Diablo
      • Uber Izual
      • Uber Duriel
      • Lilith
      • Uber Baal
      • Pandemonium Diablo
      • Uber Mephisto
    • Super Unique Bosses
      • Blood Raven
      • Griswold
      • Radament
      • The Summoner
      • Izual
      • Nihlathak
    • Special
      • Putrid Defilers
  • Chests and their treasures also have the same level as their area. Higher area levels mean better items from chests.

Areas in Act I: The Sightless Eye

  • Rogue Encampment (With Waypoint)
    • Secret Cow Level
  • Blood Moor
    • Den of Evil
  • Cold Plains (With Waypoint)
    • The Cave
  • Burial Grounds
    • The Crypt
    • The Mausoleum
  • Stony Field
    • Tristram
  • Underground Passage
  • Dark Wood (With Waypoint)
  • Black Marsh (With Waypoint)
    • Forgotten Tower
    • The Hole
  • Tamoe Highland
    • The Pit
  • Monastery Gate
  • Outer Cloister (With Waypoint)
  • Barracks
  • Jail (With Waypoint)
  • Inner Cloister (With Waypoint)
  • Cathedral
  • Catacombs (With Waypoint)

Area Levels in Act I: The Sightless Eye

AreaHellNightmareNormal
Blood Moor67361
Den of Evil79361
Cold Plains68362
The Cave Level 177362
The Cave Level 278372
Burial Grounds80363
The Crypt83373
The Mausoleum85373
Stony Field68374
Tristram76396
Underground Passage Level 169374
Underground Passage Level 283384
Dark Wood68385
Black Marsh69386
Tower Cellar Level 175387
Tower Cellar Level 276397
Tower Cellar Level 377407
Tower Cellar Level 478417
Tower Cellar Level 579427
The Hole Level 180385
The Hole Level 281395
Tamoe Highland69398
The Pit Level 185397
The Pit Level 285407
Monastery Gate70408
Outer Cloister70409
Barracks70409
Jail Level 1714110
Jail Level 2714110
Jail Level 3714110
Inner Cloister724110
Cathedral724211
Catacombs Level 1724211
Catacombs Level 2734211
Catacombs Level 3734312
Catacombs Level 4734312
Secret Cow Level816428

Areas in Act II: The Secret of the Vizjerei

  • Lut Gholein (With Waypoint)
    • Sewers (With Waypoint)
  • Rocky Waste
  • Stony Tomb
  • Dry Hills (With Waypoint)
    • Halls of the Dead (With Waypoint)
  • Far Oasis (With Waypoint)
    • Maggot Lair
  • Lost City (With Waypoint)
    • Ancient Tunnels
  • Valley of Snakes
    • Claw Viper Temple
  • Palace
  • Harem
  • Palace Cellar (With Waypoint)
  • Arcane Sanctuary (With Waypoint)
  • Canyon of the Magi (With Waypoint)
  • Tal Rasha's Tomb
    • Tal Rasha's Chamber

Area Levels in Act II: The Secret of the Vizjerei

AreaHellNightmareNormal
Sewers Level 1744313
Sewers Level 2744313
Sewers Level 3754414
Rocky Waste754314
Stony Tomb Level 1784412
Stony Tomb Level 2794412
Dry Hills764415
Halls of the Dead Level 1794412
Halls of the Dead Level 2814513
Halls of the Dead Level 3824513
Far Oasis764516
Maggot Lair Level 1844517
Maggot Lair Level 2844517
Maggot Lair Level 3854617
Lost City774617
Ancient Tunnels854617
Valley of Snakes774618
Claw Viper Temple Level 1824714
Claw Viper Temple Level 2834714
Harem Level 2784713
Palace Cellar Level 1784713
Palace Cellar Level 2784713
Palace Cellar Level 3784813
Arcane Sanctuary794814
Canyon of the Magi794816
Tal Rasha's Tomb804917
Tal Rasha's Chamber804917
Act

Areas in Act III: The Infernal Gate

  • Kurast Docks (With Waypoint)
  • Spider Forest (With Waypoint)
    • Arachnid Lair
    • Spider Cavern
  • Great Marsh (With Waypoint)
  • Flayer Jungle (With Waypoint)
    • Swampy Pit
    • Flayer Dungeon
  • Lower Kurast (With Waypoint)
  • Kurast Bazaar (With Waypoint)
    • Disused Fane
    • Ruined Temple
  • Sewers
  • Upper Kurast (With Waypoint)
    • Forgotten Temple
    • Forgotten Reliquary
  • Kurast Causeway
    • Disused Reliquary
    • Ruined Fane
  • Travincal (With Waypoint)
  • Durance of Hate (With Waypoint)

Area Levels in Act III: The Infernal Gate

Diablo
AreaHellNightmareNormal
Great Marsh805021
Arachnid Lair795021
Spider Cavern795021
Flayer Jungle805022
Swampy Pit Level 1805121
Swampy Pit Level 2815121
Swampy Pit Level 3825121
Flayer Dungeon Level 1815122
Flayer Dungeon Level 2825122
Flayer Dungeon Level 3835122
Lower Kurast805222
Kurast Bazaar815222
Disused Fane845323
Ruined Temple845323
Sewers Level 1845223
Sewers Level 2855324
Upper Kurast815223
Forgotten Temple855424
Forgotten Reliquary845323
Kurast Causeway815324
Disused Reliquary855424
Ruined Fane855424
Travincal825424
Durance of Hate Level 1835525
Durance of Hate Level 2835525
Durance of Hate Level 3835525

Areas in Act IV: The Harrowing

  • Pandemonium Fortress (With Waypoint)
  • Outer Steppes
  • Plains of Despair
  • City of the Damned (With Waypoint)
  • River of Flames (With Waypoint)
  • Chaos Sanctuary

Area Levels in Act IV: The Harrowing

AreaHellNightmareNormal
Outer Steppes825626
Plains of Despair835626
City of the Damned845727
River of Flame855727
Chaos Sanctuary855828

Areas in Act V: Lord of Destruction

Diablo 2 Act 2 Quest 3

  • Harrogath (With Waypoint)
  • Bloody Foothills
  • Frigid Highlands (With Waypoint)
    • Abaddon
  • Arreat Plateau (With Waypoint)
    • Pit of Acheron
  • Crystalline Passage (With Waypoint)
    • Frozen River
  • Nihlathak's Temple
    • Halls of Anguish
    • Halls of Pain (With Waypoint)
    • Halls of Vaught
  • Glacial Trail (With Waypoint)
    • Drifter Cavern
  • Frozen Tundra (With Waypoint)
    • Infernal Pit
  • The Ancients' Way (With Waypoint)
    • Icy Cellar
  • Arreat Summit
  • Worldstone Keep (With Waypoint)
    • Throne of Destruction
    • Worldstone Chamber

Area Levels in Act V: Lord of Destruction

AreaHellNightmareNormal
Bloody Foothills805824
Frigid Highlands815925
Abaddon816039
Arreat Plateau816026
Pit of Acheron826139
Crystalline Passage826129
Frozen River836129
Nihlathak's Temple836332
Halls of Anguish836333
Halls of Pain846434
Halls of Vaught846436
Glacial Trail836129
Drifter Cavern846129
Frozen Tundra816027
Infernal Pit836239
The Ancients' Way826229
Icy Cellar836229
Arreat Summit876837
The Worldstone Keep Level 1856539
The Worldstone Keep Level 2856540
The Worldstone Keep Level 3856642
Throne of Destruction856643
Worldstone Chamber856643

Runes are powerful stones you can use to upgrade your items using the socketing system. If socketed in the right order at the same item they’ll form a Runeword: a powerful named item with huge bonuses. They can be used in the Horadric Cube to craft some items, or multiple of the same combined into another Rune altogether.

If you’ve perused our Runewords Diablo 2 article, you’re familiar with the 3 base recipes for cubing Runes:

3 of the same Rune = 1 of the next level of rarity.

The next level of rarity is 3 of the same Rune + 1 chipped/flawed gem = 1 of the next level of rarity.

And finally it becomes 2 of the same Rune + 1 normal/flawless gem = 1 of the next level of rarity.

Below our table will show you what each Rune confers depending on the item it’s socketed into and how to make one!

Also don’t be intimidated by the ultra-rare Runes, as you’ll get an Ort, Ral, and Tal for free in Act 5 as a quest reward.

Low Tier Runes

These are common and are normally sold rather than held onto.

NameRecipeArmor/Helms/ShieldsWeaponLevel
ElN/A+15 Defense, +1 To Light Radius+50 To Attack Rating, +1 Light Radius11
Eld3x El Runes15% Slower Stamina Drain/7% Increased Chance of Blocking(Shields)+75% Damage To Undead, +50 Attack Rating Against Undead11
Tir3x Eld Runes+2 To Mana After Each Kill+2 To Mana After Each Kill13
Nef3x Tir Runes+30 Defense Vs. MissileKnockback13
Eth3x Nef RunesRegenerate Mana 15%-25% To Target Defense15
Ith3x Eth Runes15% Damage Taken Goes to Mana+9 To Maximum Damage15
Tal3x Ith RunesPoison Resist 30%/Poison Resist 35%(Shields)+75 Poison Damage Over 5 Seconds17
Ral3x Tal RunesFire Resist 30%/Fire Resist 35%(Shields)Adds 5-30 Fire Damage19
Ort3x Ral RunesLightning Resist 30%/Lightning Resist 35%(Shields)Adds 1-50 Lightning Damage21
Thul3x Ort RunesCold Resist 30%/Cold Resist 35%(Shields)Adds 3-14 Cold Damage – 3 Second Duration23
Amn3x Thul Runes And

1x Chipped Topaz

Attacker Takes Damage of 147% Life Stolen Per Hit25
Shael3x Sol Runes and

1x Chipped Sapphire

20% Faster Hit Recovery/20% Faster Block Rate(Shields)20% Increased Attack Speed29

Mid Tier Runes

These are still valuable, and are used in more powerful Runewords normally. In general these Runes have a little more value than Low-Tier Runes.

Act

Diablo 2 Act 2 Quests 2

NameRecipeArmor/Helms/ShieldsWeaponLevel
Sol3x Amn Runes and

1x Chipped Amethyst

Damage Reduced By 7+9 To Minimum Damage27
Dol3x Shael Runes and

1x Chipped Ruby

Replenish Life +7Hit Causes Monster To Flee 25%31
Hel3x Dol Runes and

1x Chipped Emerald

Requirements -15%Requirements -20%
Io3x Hel Runes and

1x Chipped Diamond

+10 To Vitality+10 To Vitality35
Lum3x Io Runes and

1x Flawed Topaz

+10 To Energy+10 To Energy37
Ko3x Lum Runes and

1x Flawed Amethyst

+10 To Dexterity+10 To Dexterity39
Fal3x Ko Runes and

1x Flawed Sapphire

+10 To Strength+10 To Strength41
Lem3x Fal Runes and

1x Flawed Ruby

50% Extra Gold From Monsters75% Extra Gold From Monsters43
Pul3x Lem Runes and

1x Flawed Emerald

+30% Enhanced Defense+75% Damage To Demons, +100 Attack Rating Against Demons45
Um2x Pul Runes and

1x Flawed Diamond

All Resistances +15(Armor/Helms) +22(Shields)25% Chance of Open Wounds47

Top Tier Runes

The top tier are normally traded for or purchased on D2 items sites. Don’t trade these unless it’s a very expensive, rare item.

A Zod Rune drops about 1 in 38 Million drops!

Diablo 2 Act 2 Quest 4

NameRecipeArmor/Helms/ShieldsWeaponLevel
Mal2x Um Runes and 1x Normal TopazMagic Damage Reduced By 7Prevent Monster Heal49
Ist2x Mal Runes and 1x Amethyst25% Better Chance of Getting Magic Items30% Better Chance of Getting Magic Items51
Gul2x Ist Runes and 1x Sapphire5% To Maximum Poison Resist20% Bonus To Attack Rating53
Vex2x Gul Runes and 1x Ruby5% To Maximum Fire Resist7% Mana Stolen Per Hit55
Ohm2x Vex Runes and 1x Emeral5% To Maximum Cold Resist+50% Enhanced Damage57
Lo2x Ohm Runes and 1x Diamond5% To Maximum Lightning Resist20% Deadly Strike59
Sur2x Lo Runes and 1x Flawless TopazMaximum Mana 5%/+50 To Mana (Shields)Hit Blinds Target61
Ber2x Sur Runes and 1x Flawless AmethystDamage Reduced by 8%20% Chance of Crushing Blow63
Jah2x Ber Runes and 1x Flawless SapphireIncrease Maximum Life 5%/+50 Life (Shields)Ignore Target’s Defense65
Cham2x Jah Runes and 1x Flawless RubyCannot Be FrozenFreeze Target +367
Zod2x Cham Runes and 1x Flawless EmeraldIndestructibleIndestructible69