Quest Related Areas/Monsters: Speak to NPCs for Quest Assignments Waypoint: Yes Caves/Additional Zones: None: Harem. Levels: 2 Quest Related Areas/Monsters: None Waypoint: No Caves/Additional Zones: None: The Palace Cellar. Levels: 3 Quest Related Areas/Monsters: None Waypoint: Yes (on Level 1) Caves/Additional Zones: None: Arcane Sanctuary.
Locations in Diablo II are among the most memorable in video games. Most of us have memories of the path to Baal and his throne room, of the temple entrance where Pindleskin guards, of the center of Chaos Sanctuary where Diablo appears, and more. We all know that The Pit is the best place to find white and socketable items, and that the Forgotten Tower is the best hunting ground for good runes.
These locations are memorable because they are farming locations, and Diablo II, being the best loot-based game, has plenty of them.
Diablo II uses the concepts of Area and Area Levels for its locations.
Locations in Diablo II are among the most memorable in video games. Most of us have memories of the path to Baal and his throne room, of the temple entrance where Pindleskin guards, of the center of Chaos Sanctuary where Diablo appears, and more. We all know that The Pit is the best place to find white and socketable items, and that the. Diablo II quests Act I — Den of Evil. Sisters' Burial Grounds. Search for Cain. The Forgotten Tower. Tools of the Trade. Sisters to the Slaughter Act II — Radament's Lair. Horadric Staff. Tainted Sun. Arcane Sanctuary. The Summoner. Seven Tombs. If you want to leave Vlad a tip for writing this Diablo 3 guide you can do so here. Home Games Diablo 3 Act II Once you arrive in the Hidden Camp, explore the town a little then talk to Leah to continue the story. Diablo II is divided into four acts, with one more added in the expansion, Lord of Destruction. The acts serve as chapters for the game, each act telling a specific part of the story. Within these acts there are different people, monsters and quests, as well as different landscape and music.
Concept of Areas
Most of the areas in Diablo II are randomly generated. For example, if you change your game mode, say from Hell to Nightmare, and revisit an area, it will have a different layout. Hence, some players who would like to farm an area, say the Forgotten Tower, will keep on reloading the layout until they get the best one that takes the least distance to reach the Countess.
However, several of the famous farming locations are fixed. Some good examples are Chaos Sanctuary, Andariel's floor, Baals' floor, Mephisto's floor, and more.
Some areas have waypoints, and some don't have. These areas without waypoints can typically be found located within another area. For example, the Ancient Tunnels can be found in Lost City. There are some areas though that are located in another area, though both of them don't have waypoints. For example, The Pit can be found in Tamoe Highland, an area that does not also have a waypoint. They are typically harder to reach for farming unless a different path is available for accessing them. The Pit can be reached by the Outer Cloister, which has a waypoint.
Concept of Area Levels
The main reason some areas are good farming locations has to do with the concept of Area Level. An area level is a hidden attribute attached to a location in Diablo II that determines various things like item drops - their kind and quality.
For example, if you are hunting for a Skiller Grand Charm, you need to know that they can only be found from the Great Marsh area, in Nightmare mode, and onwards. You will not be able to find this loot elsewhere.
How it works:
- A Skiller Grand Charm is an item with an ilvl of 50+
- It can only drop from monsters with mlvl of 50+
- This monster can only appear in a location with area level of 50+
In summary:
Item level is determined by Area level.
Area and Area Level Game Mechanics
- Area Level mechanics only work in Nightmare and Hell, and not in Normal
- Monster level is identical to the area level unless the monster is a Boss monster
- All non-boss monsters in the same area have the same level
- Boss monsters will always have their own monster level, regardless of the area
- Act Bosses
- Andariel
- Duriel
- Mephisto
- Diablo
- Baal
- Ubers
- Uber Diablo
- Uber Izual
- Uber Duriel
- Lilith
- Uber Baal
- Pandemonium Diablo
- Uber Mephisto
- Super Unique Bosses
- Blood Raven
- Griswold
- Radament
- The Summoner
- Izual
- Nihlathak
- Special
- Putrid Defilers
- Act Bosses
- Chests and their treasures also have the same level as their area. Higher area levels mean better items from chests.
Areas in Act I: The Sightless Eye
- Rogue Encampment (With Waypoint)
- Secret Cow Level
- Blood Moor
- Den of Evil
- Cold Plains (With Waypoint)
- The Cave
- Burial Grounds
- The Crypt
- The Mausoleum
- Stony Field
- Tristram
- Underground Passage
- Dark Wood (With Waypoint)
- Black Marsh (With Waypoint)
- Forgotten Tower
- The Hole
- Tamoe Highland
- The Pit
- Monastery Gate
- Outer Cloister (With Waypoint)
- Barracks
- Jail (With Waypoint)
- Inner Cloister (With Waypoint)
- Cathedral
- Catacombs (With Waypoint)
Area Levels in Act I: The Sightless Eye
Area | Hell | Nightmare | Normal |
---|---|---|---|
Blood Moor | 67 | 36 | 1 |
Den of Evil | 79 | 36 | 1 |
Cold Plains | 68 | 36 | 2 |
The Cave Level 1 | 77 | 36 | 2 |
The Cave Level 2 | 78 | 37 | 2 |
Burial Grounds | 80 | 36 | 3 |
The Crypt | 83 | 37 | 3 |
The Mausoleum | 85 | 37 | 3 |
Stony Field | 68 | 37 | 4 |
Tristram | 76 | 39 | 6 |
Underground Passage Level 1 | 69 | 37 | 4 |
Underground Passage Level 2 | 83 | 38 | 4 |
Dark Wood | 68 | 38 | 5 |
Black Marsh | 69 | 38 | 6 |
Tower Cellar Level 1 | 75 | 38 | 7 |
Tower Cellar Level 2 | 76 | 39 | 7 |
Tower Cellar Level 3 | 77 | 40 | 7 |
Tower Cellar Level 4 | 78 | 41 | 7 |
Tower Cellar Level 5 | 79 | 42 | 7 |
The Hole Level 1 | 80 | 38 | 5 |
The Hole Level 2 | 81 | 39 | 5 |
Tamoe Highland | 69 | 39 | 8 |
The Pit Level 1 | 85 | 39 | 7 |
The Pit Level 2 | 85 | 40 | 7 |
Monastery Gate | 70 | 40 | 8 |
Outer Cloister | 70 | 40 | 9 |
Barracks | 70 | 40 | 9 |
Jail Level 1 | 71 | 41 | 10 |
Jail Level 2 | 71 | 41 | 10 |
Jail Level 3 | 71 | 41 | 10 |
Inner Cloister | 72 | 41 | 10 |
Cathedral | 72 | 42 | 11 |
Catacombs Level 1 | 72 | 42 | 11 |
Catacombs Level 2 | 73 | 42 | 11 |
Catacombs Level 3 | 73 | 43 | 12 |
Catacombs Level 4 | 73 | 43 | 12 |
Secret Cow Level | 81 | 64 | 28 |
Areas in Act II: The Secret of the Vizjerei
- Lut Gholein (With Waypoint)
- Sewers (With Waypoint)
- Rocky Waste
- Stony Tomb
- Dry Hills (With Waypoint)
- Halls of the Dead (With Waypoint)
- Far Oasis (With Waypoint)
- Maggot Lair
- Lost City (With Waypoint)
- Ancient Tunnels
- Valley of Snakes
- Claw Viper Temple
- Palace
- Harem
- Palace Cellar (With Waypoint)
- Arcane Sanctuary (With Waypoint)
- Canyon of the Magi (With Waypoint)
- Tal Rasha's Tomb
- Tal Rasha's Chamber
Area Levels in Act II: The Secret of the Vizjerei
Area | Hell | Nightmare | Normal |
---|---|---|---|
Sewers Level 1 | 74 | 43 | 13 |
Sewers Level 2 | 74 | 43 | 13 |
Sewers Level 3 | 75 | 44 | 14 |
Rocky Waste | 75 | 43 | 14 |
Stony Tomb Level 1 | 78 | 44 | 12 |
Stony Tomb Level 2 | 79 | 44 | 12 |
Dry Hills | 76 | 44 | 15 |
Halls of the Dead Level 1 | 79 | 44 | 12 |
Halls of the Dead Level 2 | 81 | 45 | 13 |
Halls of the Dead Level 3 | 82 | 45 | 13 |
Far Oasis | 76 | 45 | 16 |
Maggot Lair Level 1 | 84 | 45 | 17 |
Maggot Lair Level 2 | 84 | 45 | 17 |
Maggot Lair Level 3 | 85 | 46 | 17 |
Lost City | 77 | 46 | 17 |
Ancient Tunnels | 85 | 46 | 17 |
Valley of Snakes | 77 | 46 | 18 |
Claw Viper Temple Level 1 | 82 | 47 | 14 |
Claw Viper Temple Level 2 | 83 | 47 | 14 |
Harem Level 2 | 78 | 47 | 13 |
Palace Cellar Level 1 | 78 | 47 | 13 |
Palace Cellar Level 2 | 78 | 47 | 13 |
Palace Cellar Level 3 | 78 | 48 | 13 |
Arcane Sanctuary | 79 | 48 | 14 |
Canyon of the Magi | 79 | 48 | 16 |
Tal Rasha's Tomb | 80 | 49 | 17 |
Tal Rasha's Chamber | 80 | 49 | 17 |
Areas in Act III: The Infernal Gate
- Kurast Docks (With Waypoint)
- Spider Forest (With Waypoint)
- Arachnid Lair
- Spider Cavern
- Great Marsh (With Waypoint)
- Flayer Jungle (With Waypoint)
- Swampy Pit
- Flayer Dungeon
- Lower Kurast (With Waypoint)
- Kurast Bazaar (With Waypoint)
- Disused Fane
- Ruined Temple
- Sewers
- Upper Kurast (With Waypoint)
- Forgotten Temple
- Forgotten Reliquary
- Kurast Causeway
- Disused Reliquary
- Ruined Fane
- Travincal (With Waypoint)
- Durance of Hate (With Waypoint)
Area Levels in Act III: The Infernal Gate
Area | Hell | Nightmare | Normal |
---|---|---|---|
Great Marsh | 80 | 50 | 21 |
Arachnid Lair | 79 | 50 | 21 |
Spider Cavern | 79 | 50 | 21 |
Flayer Jungle | 80 | 50 | 22 |
Swampy Pit Level 1 | 80 | 51 | 21 |
Swampy Pit Level 2 | 81 | 51 | 21 |
Swampy Pit Level 3 | 82 | 51 | 21 |
Flayer Dungeon Level 1 | 81 | 51 | 22 |
Flayer Dungeon Level 2 | 82 | 51 | 22 |
Flayer Dungeon Level 3 | 83 | 51 | 22 |
Lower Kurast | 80 | 52 | 22 |
Kurast Bazaar | 81 | 52 | 22 |
Disused Fane | 84 | 53 | 23 |
Ruined Temple | 84 | 53 | 23 |
Sewers Level 1 | 84 | 52 | 23 |
Sewers Level 2 | 85 | 53 | 24 |
Upper Kurast | 81 | 52 | 23 |
Forgotten Temple | 85 | 54 | 24 |
Forgotten Reliquary | 84 | 53 | 23 |
Kurast Causeway | 81 | 53 | 24 |
Disused Reliquary | 85 | 54 | 24 |
Ruined Fane | 85 | 54 | 24 |
Travincal | 82 | 54 | 24 |
Durance of Hate Level 1 | 83 | 55 | 25 |
Durance of Hate Level 2 | 83 | 55 | 25 |
Durance of Hate Level 3 | 83 | 55 | 25 |
Areas in Act IV: The Harrowing
- Pandemonium Fortress (With Waypoint)
- Outer Steppes
- Plains of Despair
- City of the Damned (With Waypoint)
- River of Flames (With Waypoint)
- Chaos Sanctuary
Area Levels in Act IV: The Harrowing
Area | Hell | Nightmare | Normal |
---|---|---|---|
Outer Steppes | 82 | 56 | 26 |
Plains of Despair | 83 | 56 | 26 |
City of the Damned | 84 | 57 | 27 |
River of Flame | 85 | 57 | 27 |
Chaos Sanctuary | 85 | 58 | 28 |
Areas in Act V: Lord of Destruction
Diablo 2 Act 2 Quest 3
- Harrogath (With Waypoint)
- Bloody Foothills
- Frigid Highlands (With Waypoint)
- Abaddon
- Arreat Plateau (With Waypoint)
- Pit of Acheron
- Crystalline Passage (With Waypoint)
- Frozen River
- Nihlathak's Temple
- Halls of Anguish
- Halls of Pain (With Waypoint)
- Halls of Vaught
- Glacial Trail (With Waypoint)
- Drifter Cavern
- Frozen Tundra (With Waypoint)
- Infernal Pit
- The Ancients' Way (With Waypoint)
- Icy Cellar
- Arreat Summit
- Worldstone Keep (With Waypoint)
- Throne of Destruction
- Worldstone Chamber
Area Levels in Act V: Lord of Destruction
Area | Hell | Nightmare | Normal |
---|---|---|---|
Bloody Foothills | 80 | 58 | 24 |
Frigid Highlands | 81 | 59 | 25 |
Abaddon | 81 | 60 | 39 |
Arreat Plateau | 81 | 60 | 26 |
Pit of Acheron | 82 | 61 | 39 |
Crystalline Passage | 82 | 61 | 29 |
Frozen River | 83 | 61 | 29 |
Nihlathak's Temple | 83 | 63 | 32 |
Halls of Anguish | 83 | 63 | 33 |
Halls of Pain | 84 | 64 | 34 |
Halls of Vaught | 84 | 64 | 36 |
Glacial Trail | 83 | 61 | 29 |
Drifter Cavern | 84 | 61 | 29 |
Frozen Tundra | 81 | 60 | 27 |
Infernal Pit | 83 | 62 | 39 |
The Ancients' Way | 82 | 62 | 29 |
Icy Cellar | 83 | 62 | 29 |
Arreat Summit | 87 | 68 | 37 |
The Worldstone Keep Level 1 | 85 | 65 | 39 |
The Worldstone Keep Level 2 | 85 | 65 | 40 |
The Worldstone Keep Level 3 | 85 | 66 | 42 |
Throne of Destruction | 85 | 66 | 43 |
Worldstone Chamber | 85 | 66 | 43 |
Runes are powerful stones you can use to upgrade your items using the socketing system. If socketed in the right order at the same item they’ll form a Runeword: a powerful named item with huge bonuses. They can be used in the Horadric Cube to craft some items, or multiple of the same combined into another Rune altogether.
If you’ve perused our Runewords Diablo 2 article, you’re familiar with the 3 base recipes for cubing Runes:
3 of the same Rune = 1 of the next level of rarity.
The next level of rarity is 3 of the same Rune + 1 chipped/flawed gem = 1 of the next level of rarity.
And finally it becomes 2 of the same Rune + 1 normal/flawless gem = 1 of the next level of rarity.
Below our table will show you what each Rune confers depending on the item it’s socketed into and how to make one!
Also don’t be intimidated by the ultra-rare Runes, as you’ll get an Ort, Ral, and Tal for free in Act 5 as a quest reward.
Low Tier Runes
These are common and are normally sold rather than held onto.
Name | Recipe | Armor/Helms/Shields | Weapon | Level |
El | N/A | +15 Defense, +1 To Light Radius | +50 To Attack Rating, +1 Light Radius | 11 |
Eld | 3x El Runes | 15% Slower Stamina Drain/7% Increased Chance of Blocking(Shields) | +75% Damage To Undead, +50 Attack Rating Against Undead | 11 |
Tir | 3x Eld Runes | +2 To Mana After Each Kill | +2 To Mana After Each Kill | 13 |
Nef | 3x Tir Runes | +30 Defense Vs. Missile | Knockback | 13 |
Eth | 3x Nef Runes | Regenerate Mana 15% | -25% To Target Defense | 15 |
Ith | 3x Eth Runes | 15% Damage Taken Goes to Mana | +9 To Maximum Damage | 15 |
Tal | 3x Ith Runes | Poison Resist 30%/Poison Resist 35%(Shields) | +75 Poison Damage Over 5 Seconds | 17 |
Ral | 3x Tal Runes | Fire Resist 30%/Fire Resist 35%(Shields) | Adds 5-30 Fire Damage | 19 |
Ort | 3x Ral Runes | Lightning Resist 30%/Lightning Resist 35%(Shields) | Adds 1-50 Lightning Damage | 21 |
Thul | 3x Ort Runes | Cold Resist 30%/Cold Resist 35%(Shields) | Adds 3-14 Cold Damage – 3 Second Duration | 23 |
Amn | 3x Thul Runes And 1x Chipped Topaz | Attacker Takes Damage of 14 | 7% Life Stolen Per Hit | 25 |
Shael | 3x Sol Runes and 1x Chipped Sapphire | 20% Faster Hit Recovery/20% Faster Block Rate(Shields) | 20% Increased Attack Speed | 29 |
Mid Tier Runes
These are still valuable, and are used in more powerful Runewords normally. In general these Runes have a little more value than Low-Tier Runes.
Diablo 2 Act 2 Quests 2
Name | Recipe | Armor/Helms/Shields | Weapon | Level |
Sol | 3x Amn Runes and 1x Chipped Amethyst | Damage Reduced By 7 | +9 To Minimum Damage | 27 |
Dol | 3x Shael Runes and 1x Chipped Ruby | Replenish Life +7 | Hit Causes Monster To Flee 25% | 31 |
Hel | 3x Dol Runes and 1x Chipped Emerald | Requirements -15% | Requirements -20% | – |
Io | 3x Hel Runes and 1x Chipped Diamond | +10 To Vitality | +10 To Vitality | 35 |
Lum | 3x Io Runes and 1x Flawed Topaz | +10 To Energy | +10 To Energy | 37 |
Ko | 3x Lum Runes and 1x Flawed Amethyst | +10 To Dexterity | +10 To Dexterity | 39 |
Fal | 3x Ko Runes and 1x Flawed Sapphire | +10 To Strength | +10 To Strength | 41 |
Lem | 3x Fal Runes and 1x Flawed Ruby | 50% Extra Gold From Monsters | 75% Extra Gold From Monsters | 43 |
Pul | 3x Lem Runes and 1x Flawed Emerald | +30% Enhanced Defense | +75% Damage To Demons, +100 Attack Rating Against Demons | 45 |
Um | 2x Pul Runes and 1x Flawed Diamond | All Resistances +15(Armor/Helms) +22(Shields) | 25% Chance of Open Wounds | 47 |
Top Tier Runes
The top tier are normally traded for or purchased on D2 items sites. Don’t trade these unless it’s a very expensive, rare item.
A Zod Rune drops about 1 in 38 Million drops!
Diablo 2 Act 2 Quest 4
Name | Recipe | Armor/Helms/Shields | Weapon | Level |
Mal | 2x Um Runes and 1x Normal Topaz | Magic Damage Reduced By 7 | Prevent Monster Heal | 49 |
Ist | 2x Mal Runes and 1x Amethyst | 25% Better Chance of Getting Magic Items | 30% Better Chance of Getting Magic Items | 51 |
Gul | 2x Ist Runes and 1x Sapphire | 5% To Maximum Poison Resist | 20% Bonus To Attack Rating | 53 |
Vex | 2x Gul Runes and 1x Ruby | 5% To Maximum Fire Resist | 7% Mana Stolen Per Hit | 55 |
Ohm | 2x Vex Runes and 1x Emeral | 5% To Maximum Cold Resist | +50% Enhanced Damage | 57 |
Lo | 2x Ohm Runes and 1x Diamond | 5% To Maximum Lightning Resist | 20% Deadly Strike | 59 |
Sur | 2x Lo Runes and 1x Flawless Topaz | Maximum Mana 5%/+50 To Mana (Shields) | Hit Blinds Target | 61 |
Ber | 2x Sur Runes and 1x Flawless Amethyst | Damage Reduced by 8% | 20% Chance of Crushing Blow | 63 |
Jah | 2x Ber Runes and 1x Flawless Sapphire | Increase Maximum Life 5%/+50 Life (Shields) | Ignore Target’s Defense | 65 |
Cham | 2x Jah Runes and 1x Flawless Ruby | Cannot Be Frozen | Freeze Target +3 | 67 |
Zod | 2x Cham Runes and 1x Flawless Emerald | Indestructible | Indestructible | 69 |