Samurai Shodown RPG (Neo Geo CD) - English translation. Dec 19th 2017, 8:15pm. An other aborted project due to lack of time. Not really arcade related (it's NeoGeo CD).
- Here is an upload i just finished for xNeoRaine v1.2.11 And Full NEO-GEO CD ISO/MP3 romset. Xneoraine was ports to xbox by A600. TIP/when you first play a game go into the options and increase the music sound and special fx sound. When you unrar the neogeo cd folder put the games inside the GAMES folder in the emulator. Full gamelist in download.
- I'd love to see a full english translation in my life time. It amazes me given the dedication of the SNK fanbase, the more mainstream acceptance of the Samurai Showdown series and the fascination of the game being so niche on release (both an SNK RPG and a Neo Geo CD exclusive) that there aren't more people clamoring to work on this.
- Jun 06, 2009 A very difficult and great looking game for the Neo-Geo CD. Sadly, this video doesn't show the true beauty of the game but just a taste.
Shinsetsu Samurai Spirits Bushidō Retsuden | |
---|---|
Developer(s) | SNK[a][b] |
Publisher(s) | SNK |
Director(s) | Choji Yoshikawa |
Producer(s) | Chihiro Amano Takashi Nishiyama Yoshiro Kataoka |
Designer(s) | Shirō Ono |
Programmer(s) | M. Kondoh T. Nakamura T. Yamazaki |
Artist(s) | Hitoshi Kanemaru Keisuke Nozawa Kimihiro Hasuo |
Writer(s) | Katsuhiko Chiba Tatsuji Yamazaki |
Composer(s) | Akihiro Uchida Hirotomi Imoto Kyoko Naka |
Series | Samurai Shodown |
Platform(s) | Neo Geo CD PlayStation Sega Saturn |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Shinsetsu Samurai Spirits Bushidō Retsuden[c][d] is a role-playing video game for SNK's Neo Geo CD system, which retells the events of Samurai Shodown and Samurai Shodown II in greater detail. It was ported to the Sega Saturn and PlayStation,
Gameplay[edit]
The basic setup of the game is very similar to most console RPGs, such as Final Fantasy. The characters roam an overworld, enter towns and dungeons, and get into battles, which occur on a separate screen. The menu options enable equipping of armor and accessories, as well as use of items.
At the outset, the player is given the option to choose from six characters to be the 'main' character of the story.[4] The basic outline of the plot does not diverge greatly for any of them, but each had different dialogue ingame, and each also had unique special scenes which would go into greater detail of the character.[5] In addition, to better adjust to character continuity, certain stories were modified slightly based on the selected chapter. Over the course of the game, two other characters can also join the party (unless the hero is Genjuro, who only gains a partner in his second story).[6] In addition, the second chapter also introduces a new character, Shippuu no Reon (疾風の鈴音), whose name translates roughly to 'The Ringing of the Gale Winds.'[7] All characters from the first two Samurai Shodown games make an appearance, either as a temporary helper, plot device, or enemy.[8]
Combat includes an option to input the joystick motions for the various special moves manually, as in the arcade games, rather than simply selecting the moves from a list.[9]
Samurai Spirits Rpg Iso Neo Geo Cd Emulator
While armor and accessories can be bought and equipped, each character has the same weapon throughout the game. Characters can visit blacksmiths to temper and strengthen their weapons. These smiths can also infuse the weapons with one of the game's various elements, which make the weapon's normal strikes and select special moves more effective against certain enemies.[10]
Samurai Spirits Rpg Iso Neo Geo Cd Archive
Plot[edit]
Development[edit]
The development history of the game is fairly storied. It was announced for development in 1995,[1] and underwent many delays in the process, finally being released a few years later. For some time, rumors abounded that it was never going to come out.[citation needed] A U.S. release was planned for the third quarter of 1997 (just a few months after the Japanese release),[2] but it never materialized.
As originally envisioned, the game was to be split into three episodes:[1] one for each of the three games in the series. For a while, it was to be a Neo Geo CD exclusive, but developmental and financial pressures caused SNK to also release it for the other two current systems. SNK decided that each version was to contain only two of the three episodes, thereby necessitating a player to buy two copies of the game in order to get the whole story. This plan resulted in a significant backlash from fans, and was discarded.[citation needed]
Eventually, as development ground on, the executive decision was made to scrap the third chapter entirely, and focus solely on the first two, so as to allow the game to be released sooner.
Release[edit]
While the core gameplay is largely similar between the versions, there are aesthetic and gameplay differences between the Neo Geo CD and PlayStation/Saturn versions.
- The Neo Geo CD version has considerably more animation in the combat sprites than the PS and Saturn, including unique idle stances for each character and specialized death animations for monsters.
- The Neo Geo CD version has more ornate and colorful menus, whereas the PS and Saturn versions have fairly blank, purple-and-green menus instead.
- Motions in the Neo Geo CD version have a smoother look and feel than the others.
- In the overworld map, the NeoCD version uses a scaled-down version of the dungeon/down character sprite. The PS version uses a new sprite entirely.
- The Neo Geo CD runs in its native resolution of 304x224, whereas the PS and Saturn run in 320x240.
- The Neo Geo CD version has less pauses between audio clips than the others.
- The PS and Saturn version have significant animation cuts in the characters' walk/run animations.
- The PS version enables the player to select the strength of a normal attack after choosing a target, whereas the Neo Geo CD does not.
- The PS version shows an Active Time Battle bar, which the NeoCD lacks.
- The PS version has higher-quality music than either of the other two versions, owing to higher-quality PCM samples.
The most obvious differences between the three versions are the bonus modes which are unlocked after beating the game.[11]
- Neo Geo CD: A third 'mini-chapter' is enabled, wherein the player controls Hisame Shizumaru as he wanders around, running into cameo appearances of various SNK characters from other games.
- PlayStation: A 'side story' mode is enabled, which enables the player to view non-interactive sequences about many of the series' other characters.
- Saturn: An interview mode is enabled, which enables the player to view a lengthy, non-interactive sequence about the various characters, frequently breaking the fourth wall. This bonus content is also available in the PlayStation version, by way of a hacked save file.
Reception[edit]
According to Famitsu, Shinsetsu Samurai Spirits Bushidō Retsuden on Neo Geo CD sold over 20,256 copies in its first week on the market.[12]Famitsu also reported that both the PlayStation and Sega Saturn versions sold over 37,353 and 28,122 copies in their first week on the market as well.[12]
Notes[edit]
- ^Additional work by Asatsu and Fuji Television
- ^Ported to Sega Saturn by Musesoft
- ^Japanese: 真説 サムライ スピリッツ 武士道烈伝Hepburn: Shinsetsu Samurai Supirittsu: Bushidō Retsuden, 'Definitive Samurai Spirits: Tales of the Bushido'
- ^Also known as Samurai Shodown RPG and Samurai Spirits: True Legends of Furious Bushido RPG.[1][2][3]
References[edit]
- ^ abc'Alphas - Samurai Spirits RPG (Neo•Geo CD)'. Next Generation. No. 14. Imagine Media. February 1996. p. 96.
- ^ abHood, Robinson (August 1997). 'Role-Player's Realm: Samurai Shodown RPG'. GamePro. No. 107. IDG. p. 87.
- ^IGN Staff (June 10, 1997). 'Samurai Bosses Revealed - New character information on SNK's new role-playing game, Samurai Spirits: True Legends of Furious Bushido RPG'. IGN. Ziff Davis. Retrieved 2019-06-14.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 26–31. T-3112G.
- ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 54, 58, 60–63, 68. ISBN4-89366-789-0.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. p. 13. T-3112G.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 32, 33. T-3112G.
- ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 174–185. ISBN4-89366-789-0.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 18–21, 24. T-3112G.
- ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 15, 17, 23. T-3112G.
- ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 2–6. ISBN4-89366-789-0.
- ^ ab'Game Search'. Game Data Library. Archived from the original on 2019-04-24. Retrieved 2020-11-01.
External links[edit]
- Shinsetsu Samurai Spirits Bushidō Retsuden at MobyGames
by wagesofsyn
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An SNK rpg... finally, somebody upstairs listed to me (even if itis Samurai Shodown... ugh.) The Samurai Shodown series has always had a pretty good story behind it, and this games gives fans the chance toexplore that story as one of their favorite characters. SNK released this game on PSX, Saturn, and Neo Geo CD, but not the home cart system(odd...). If I could read more Japanese, I would definitely play this game more, as it seems to be an excellent game.
Graphics
Remember the old SNES and Genesis RPG's done from the overhead perspective? That's what this game looks like. To a'T', with the 16-bit graphics and everything. I really don't understand why this game looks ageneration old on the PSX. My guess is they didn't want to spend money developing the game graphically on the Saturn and PSX and just used theNeo Geo CD version for the port. The game does look good all things considered though, with big, recognizable characters and nice looking,Final Fantasy V-esque fight scenes.
Gameplay
Simple button commands in towns and an easy to understand battle menu make this a good RPG. It plays very similar to the Final Fantasy seriesin terms of gameplay, which is a definite plus. You get to select which story you follow, as either Ukyo (the best), Haomaru, Genjuro,Galford, Nakoruru, and Rinka. Battle scenes, as mentioned before, play like the Final Fantasy series, with better looking characters, and a movesystem, where you can perform special moves that have appeared in the fighting games in addition to using attacks and items.
Sound
Excellent music tracks accompany the gameplay, in terms of both clarity and quality. The music really fits the mood of what you're doing, andeverything - music, sound effects, etc. - is CD quality. No complaints here.
Final Thoughts
Samurai Shodown RPG is a great game. It combines the popular characters of the Samurai Shodown fighting game series with unique and effectiveRPG elements. There's not much to complain about here, and fans of the series willdefinitely want to play this deep and interesting game.
- John Gillerlain
Overall: 8.3 / 10
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